Passionate 3D Generalist, residing in Auckland, NZ, with 7 years of hands-on
experience in full cycle of creation game ready environments, props, texture sets for various
game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs
of any size and complexity and able to complete these to the highest standard whilst always
ensuring deadlines are met. I possess vast knowledge of content creation techniques and
experienced with a variety of industry standard authoring tools. I am able to adapt quickly to
new development pipelines, art styles and team structures.
I had the pleasure of working with the passionate and talented team at
Mighty Eyes, on a VR title named “Wanderer: The Fragments of Fate”. This is a storydriven,
single-player action-adventure game, with numerous puzzles and platforming
elements, taking place throughout various high-fidelity environments.
Working on visualization of various infrastructure projects. Creating models
based on construction drawings, animating and rendering. I learned a lot of new skills and
techniques, working with interesting projects across New Zealand and Australia.